Quantcast
Channel: Answers for "How would I go about selling a Unity game?"
Browsing all 12 articles
Browse latest View live

Answer by Ehren

According to the Unity store, Unity Indie (now known simply as Unity) is free for personal and commercial use. So you can sell a game you make with it.If your company ends up grossing over $100,000,...

View Article



Answer by col000r

As answered already: You can just sell it, the difficult part is how to sell it... I've been researching fees and features of payment processing and fulfillment solutions. These are my favorites so...

View Article

Answer by KHopcraft

As mentioned above, the difficult part is selling it. But more in the way of getting people to buy it and advertising.

View Article

Answer by Tomass

As mentioned above is how to sell it and stuff but first things I would probably do is offer to my friends first for something like 1-10 and ask them if they like it, how much they'd pay for that game...

View Article

Answer by micheal

[REMOVED FOR SPAM]

View Article


Answer by killfast27

another tricky part would be packaging of the game since the unity build feature builds a file folder which people could easily send to one another without buying it. Not sure how one would go about...

View Article

Answer by Ehren

According to the Unity store, Unity Indie (now known simply as Unity) is free for personal and commercial use. So you can sell a game you make with it.If your company ends up grossing over $100,000,...

View Article

Answer by col000r

As answered already: You can just sell it, the difficult part is how to sell it... I've been researching fees and features of payment processing and fulfillment solutions. These are my favorites so...

View Article


Answer by KHopcraft

As mentioned above, the difficult part is selling it. But more in the way of getting people to buy it and advertising.

View Article


Answer by Tomass

As mentioned above is how to sell it and stuff but first things I would probably do is offer to my friends first for something like 1-10 and ask them if they like it, how much they'd pay for that game...

View Article

Answer by micheal

[REMOVED FOR SPAM]

View Article

Answer by killfast27

another tricky part would be packaging of the game since the unity build feature builds a file folder which people could easily send to one another without buying it. Not sure how one would go about...

View Article
Browsing all 12 articles
Browse latest View live




Latest Images